Here are the enterprises that moved into the Social Venture Incubating Center
Newly moved enterprises in the first phase:
Gongsin, SYRUS, CIZION, EcoFemme, Obangnori, Communication Woody, Touch4Good, MEG
Newly moved enterprises in the second phase:
Tree Planet, Halfproject
Newly moved enterprises in the third phase:
Delight
SYRUS:
A social venture that aims to promote the self-sufficiency of indie musicians and build an upright distribution system
EcoFemme:
A social venture that seeks to heal, develop and promote self-reliance in immigrant women to help them become leaders in Korean society
Gongsin:
A social venture that aims to create sustainable and diverse social values with the purpose of providing equal educational opportunities regardless of economic level through a university student mentoring system
Touch4Good:
A social venture that suggests methods of "Smart Cycling," such as re-using banners and subway billboards which are thrown out, otherwise known as "Up-cycling"
Delight:
A social venture that provides affordable hearing aids to low income,
hearing impaired people with the purpose of turning this world into a place
without people who are lonely and cannot hear.
Halfproject: A social venture that promotes the concept of "Half for Me, Half
for Others," with the purpose of creating a new type of donation culture
in daily life Tree Planet: A social venture that utilizes a virtual-tree planting application to
plant trees in reality, with the purpose of solving environmental problems
worldwide CIZION: A social venture that aims to prevent indiscreet, abusive comments
online and provide an online comment communication solution to establish a
healthy commenting culture on the Internet Communication Woody: A social venture that aims to promote culturally-sensitive and unique
businesses and brand marketing plans, while also raising awareness of
socio-economic issues in enjoyable ways Obangnori: A social venture that seeks ways in which women who lost their careers
can regain their self-esteem and self-reliance, while also seeking to create an
eco-friendly and safe family entertainment culture